Issue#416308: Unity - [Solved] Google Cardboard - Screen Distortion is wrong

  • Hy,
    I'm playing around with the Google Cardboard SDK und tried to build an Android app for my Sony Xperia Z1 Compact. When testing in editor everything looks fine, but after deploying to my phone the distortion looks kind of weird. :/

    This is a picture of how it should be:
    View attachment 180721

    And this is how it looks on my phone:
    View attachment 180722

    Is the display size (4.3 inches) too small? The Cardboard app itself and other VR apps (e.g. DiveCityCoaster) are...

    [Solved] Google Cardboard - Screen Distortion is wrong

    0 Answers

    Sorry, your answer is too short !

  • Issue#415206: Unity - Google Cardboard - Screen Distortion is wrong

    Hy, I'm playing around with the Google Cardboard SDK und tried to build an Android app for my Sony Xperia Z1 Compact. When testing in editor everything looks fine, but after deploying to my phone the distortion looks kind of weird. :/ This is a picture of how it should be: View attachment 180721 And this is how it looks on my phone: View attachment 180722 Is the display size (4.3 inches) too small? The Cardboard app itself and other VR apps (e.g. DiveCityCoaster) are... Google Cardboard - Screen Distortion is wrong

  • Issue#418554: Fairphone - Google Cardboard screen scale issue

    @rynn wrote: Continuing the discussion from Google Cardboard screen scale issue, might be FP2 reports wrong DPI - fix announced for next update, community workaround available: Seems not to be fixed with 1.2.8 Posts: 1 Participants: 1 Read full topic

  • Issue#429391: Unity - Google Cardboard Lens Distortion = Invisible UI

    Hello, I'm trying to make a simple VR Player, but when I run my project, for some reason UI disappears, only in VR Mode, but if VR Mode is deactivate and I play it un 360 mode, all UI is visible. Some one knows a solution?? because I need it with VR mode.

  • Issue#565380: Unity - Google cardboard graphical issue

    i have work on unity 5.3.3 and i make VR app with Google cardboard. but my issue is starting a my app crashed screen and my cardboard camera doesn't smoothly fly please give me suggestion what can i do?

  • Issue#904640: Unity - Wrong distortion using Cardboard and Vuforia

    Hy, I use Cardboard and Vuforia in the same project for Android and iOS, but the distortion is not working the right way. When working with Android, the order of importing the different packages AND the correct adaption of the AndroidManifest.xml brought a very good solution. But now I'm trying to achive the same result with iOS and the distortion for Cardboard is not working, although the Cardboard demo scene works well. The distortion looks like there is no distortion correction at all... Wrong distortion using Cardboard and Vuforia

  • Issue#1005486: Unity - [Solved] Google Cardboard Black only in Play Store

    Hello I am working on an application for google cardboard. The game works fine in the editor and also when I build it to a phone using a USB. I published the apk on the play store but when the game is downloaded it shows a black screen. I have attached an image. I was using the older cardboard sdk and updated to the GVR Unity SDK v0.8.5 and the same... [Solved] Google Cardboard Black only in Play Store

  • Issue#1097135: Unity - Free Screen melt surface shader inside (issue solved):

    Hey, everyone. Although I am very new to shaders, I managed to figure out how to do a screen melt effect on the game screen to reproduce the game over screen in Castlevania: SOTN. It basically takes a picture of the screen and applies the melting effect to it that then reveals the game over screen underneath. This effect is just like the screen melt effect in doom: For my... Free Screen melt surface shader inside (issue solved):

  • Issue#1173517: The Smart Screen issue hasn't been solved on Unity 5.5

    If I download my game built with Unity 5.5.0b1 form itch.io and then try to run it, I get the following message: It all started with Unity 5.3.6, Unity 5.4 didn't solve it, and is still present on 5.5

  • Issue#1594: Unity - Google Cardboard signal 11 (SIGSEGV) error

    Hello, I use Google Cardboard SDK (0.6) in my Android application. But when I resume the Cardboard app, sometimes it crash. This is a Android Home Applcation. My app include <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.HOME"/> in AndroidManifest.xml So, when I click the home button, it crash. Here is my crash log. 01-24 11:37:44.984 907 907 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 01-24... Google Cardboard signal 11 (SIGSEGV) error

  • Issue#5194: Android - [SOLVED] Unknown issue with Google Play Services Error

    I am getting a "Unknown issue with Google Play Services Error" when i open Google Apps like Gmail. I recently Unlocked the Bootloader and Rooted my Turbo. I dont see Google Play Services in Play Store to Update. Does anyone have any suggestions for the issue? Thanks in advance.

  • Issue#7301: Unity - Learn to Make Games for Google Cardboard - A Complete Course

    Hello fellow devs, My Work in Progress isn't actually a game! I want to teach people to make games for Virtual Reality with Unity and Google Cardboard - so I am creating a course! I am building a comprehensive training series on Udemy.com to walk a beginner through the entire VR game development process. The course is project-based, so students will get real experience making games from start to finish. In each project I cover important new concepts that you will be able to apply right... Learn to Make Games for Google Cardboard - A Complete Course

  • Issue#25408: Unity - button triggered walk script for google cardboard?

    Hi there Im an absolute beginner when it comes to scripting anything in Unity (just worked on the art front until now). But I thought id try and get a little google cardboard demo working so that I could walk around environments I make. Ive managed to get something working pretty easily using an asset from the store ( https://www.assetstore.unity3d.com/en/#!/content/48504 ) But to make it behave perfectly id ideally like to be able to make the walk activate when the google... button triggered walk script for google cardboard?

  • Issue#28253: Unity - Black Screen only on Google Play apk with Android 5.1

    I booted up my game to find that there was a compatibility error, so I downloaded the latest Unity version, with the most recent tools. I performed some trivial script changes to bring it up to date with Unity 5. It was nothing more than changing deprecated methods to non-deprecated. After these changes I deployed the game to my device running 5.1. No mysterious messages or errors whatsoever. Since this was the case, I packaged the game (using expansion, because the apk is too big without... Black Screen only on Google Play apk with Android 5.1

  • Issue#43619: Unity - Google Cardboard SDK, horrible drift

    I'm using a Samsung Galaxy Note 4 and created a Google Cardboard VR app. However if I try to keep my phone steady, there seems to be an horrible amount of drift. It's like 1 / 2 pixels a second. The phone is new, never dropped or anything. Does someone has an idea how to fix this? The same mobile used with GearVR it totally fine.

  • Issue#57294: Google Cardboard Unity SDK 0.6 Features: Spatial Audio, HRTF, Gaze Systems, & MORE!

    Google Cardboard SDK for Unity has been updated to 0.6 with the following updates: - Support for Spatial Audio. - Main Menu entry Cardboard which makes it easy to reach documentation and file bugs. - Support for gaze-based interaction, either with uGUI EventSystem or independently of it. Implement C# interfaces ICardboardGazePointer and/or ICardboardGazeResponder to interact with the gaze system. - A C# event on CardboardHead for callbacks after the head tracking has been updated.... Google Cardboard Unity SDK 0.6 Features: Spatial Audio, HRTF, Gaze Systems, & MORE!

  • Issue#59413: Unity - Windows Universal 10 Screen orientation issue

    I am using Unity 5.3.2p1 and visual studio 2015 community. I have selected in Unity in the player settings Portrait or Portrait Upside down AND default orientation = auto rotation. In Visual Studio 2015 package.appxmanifest it also is selected as Portrait and portrait flipped. However my game on a Dell Windows tablet shows in landscape mode. (Not desirable at all) Is this a bug? Is there a workaround to force portrait?

  • Issue#62381: Unity - Google cardboard error - cardboard gets tiled!

    Why I am getting image like this on Android? (Unity 5.3.1f) View attachment 172371 What can be a cause of that?

  • Issue#62716: Unity - [Solved] Diagonal movement speed issue

    Hello. I am attempting to move my player up, down, left, and right on a 2d plane. However, I was getting what is apparently a common issue where diagonal movement was compounded by 2 different vectors equalling more than 1. The solution, apparently, is to normalize the vectors and then use those normalized vectors to move the object at the end of the function. The problem I am having now is that I can no longer move up or down, it only allows me to move left or right, and I can't figure out... [Solved] Diagonal movement speed issue

  • Issue#66490: Unity - Google Mobile Ad Plugin & Google Play Services (SOLVED)

    SOLUTION mostrolabs said: ↑ There's no need of removing methods from BackgroundResolution.cs nor removing all the .aar files, just follow what it's here: https://github.com/playgameservices/play-games-plugin-for-unity/issues/814#issuecomment-157950321 in BackgroundResolution.cs -> AddDependencies() add the following: svcSupport.DependOn("com.google.android.gms", "play-services-ads", PluginVersion.PlayServicesVersionConstraint);...​Click to expand... Google Mobile Ad Plugin & Google Play Services (SOLVED)

  • Issue#70168: Unity - How to get two Google Cardboard Camera Rigs

    Using Unity, I want to have two camera rigs that a player can swap between, but when I use two of the Google Cardboard prefabs, I get an error saying there can only be one google cardboard in a scene. It still works in the Editor window (despite the error), but when I build to android it doesn't. I know with Oculus you can get around this by separating out the OVR Manager script-- does anyone know if there's something similar for Cardboard? Thanks!

  • Issue#134389: Unity - Android/Google Cardboard: app crashes immediately after opening

    Hi, I am very new in Unity. I was trying to make a virtual reality app for my phone, so I did the demo on the Google Developers website. It works fine in Unity, but when I download it to my phone, whenever I open it, it opens a black screen for a few seconds, and then crashes. No splash screen. Help?

  • Issue#167638: All Unity VR Samples for Google Cardboard (Tutorial & Download)

    Convert Unity VR Samples to Google Cardboard: "The Flyer" game for Google Cardboard: "The Maze" game for Google Cardboard: "Shooter 360" game for Google Cardboard:

  • Issue#178685: Unity - Google CardBoard Demo, VR Walking Query

    Hi, I am working on the Google cardboard now, started newly i have exported the scene its working fine. But i want to move the camera by the user control i want to know is it possible in google card board? I have tried this walk control using the "transform.Translate" function in this using the "Input.Acceleration " control. But its not working properly and i odnt ge the proper controll. Is it possible to do this in Google Cardboard" If yes,Is there any other way to do... Google CardBoard Demo, VR Walking Query

  • Issue#183510: Unity - Google Cardboard: inconsistency between Android and IOS

    I am making a google cardboard app using the Unity Cardboard SDK (release 5.2). The app is basically running a stereoscopic video. The app is exactly the same code for Android and IOS, however, when I test it with the same cardboard device, I get very different results on Android and IOS: - on Android, with a Galaxy S6, the stereo video looks just fine, depth works really well even for near objects in the video - on IOS, with an iphone 5, I experience very strong double vision for near... Google Cardboard: inconsistency between Android and IOS

  • Issue#192297: Unity - 2D Hookshot Rotation issue with Raycast (Solved)

    Hi! I'm currently working on a 2D game where the hookshot is one of the main gameplay element/mechanic. The grappling will draw the player toward the end point, a bit like link grappling hook. It's working but it is not precise. There is an issue. The line of the raycast does not have the same angle of the line renderer I'm using as a grappling. I've been looking for what's wrong with this code for a while but can't get my head around it. I'm sure it's a stupid little error that is screwing... 2D Hookshot Rotation issue with Raycast (Solved)

  • Issue#211716: Unity - TFW NO VR 3D, Doom/Rogue Hybrid [Android] [Google Cardboard] [Free]

    Hi! Unity is such an incredible and efficient tool to build video-game! It's a small revolution for amateur game-maker like me, especially since the version 5 the VR devices! I've made a FPS/Rogue-like game, using the Google Cardboard! It's an early version, the gameplay and the graphics aren't definitive, but it's stay a fun and challenging VR experience! *Note: You need a gamepad!* Android Playstore: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr... TFW NO VR 3D, Doom/Rogue Hybrid [Android] [Google Cardboard] [Free]

  • Issue#214142: Unity - [SOLVED] Screen position out of view frustum

    Code (csharp): Screen position out of view frustum (screen pos 506.000000, 331.000000) (Camera rect 0 0 600 450) The error appears every frame while my mouse cursor is within the game window. Anyone know what this means or how to fix it...? cheers

  • Issue#216693: Unity - Google Cardboard SDK Base Performance

    I got working on some demo applications for the Google Cardboard with the Google Cardboard SDK. My problem is the performance, vr does not feel good i you only have 20 fps. I use a Galaxy S4 and that should be able to draw the scene in 60 fps+. So i did make a test scene, completely empty with two setups for comparison. 1.Cardboard sdk 32 - 43 fps 2. 2 Cameras each half the screen 60 fps+; Looks like the Cardboard sdk is eating a lot of performance. What is your experience with the sdk and... Google Cardboard SDK Base Performance

  • Issue#216829: Unity - Google Cardboard 0.6 SDK becomes blurry on iOS devices

    Goodday. I am using the 0.6 Google Cardboard SDK in Unity 5.3 . When I publish apps to Android device this works perfect (Note4 & S6). However when I start using the SDK for iOS (iPhone5 & 6S) the images look very blurry. When I make the physical distance between the phone and lenses the image becomes sharp again. Is there a variable of the Google Cardboard SDK that I should change for iOS? Looking at it for quite some time now, but nothing seems to fix is and also cannot find anything... Google Cardboard 0.6 SDK becomes blurry on iOS devices