Issue#446213: Unity - Flying Cloth At Small Time Scales?

  • Hey guys -

    I'm getting used to the (new) Cloth component in Unity and I'm running into a few strange issues. One of which is when I show a pause screen, which stops the game by setting the timeScale and fixedDeltaTime to small values, my cloth object behaves differently. Instead of being pulled down by gravity it seems to fly upwards as the timeScale values are set smaller and smaller (a little bit with .1 and a lot with .001)....

    Flying Cloth At Small Time Scales?

    0 Answers

    Sorry, your answer is too short !

  • Issue#106031: Unity - Visual Studio 2015 small code window issue

    Hi all, Hope you can help, I have moved to MVS for coding but I have come into an issue which is driving me crazy. For some reason there is a large gap between my code and the side of the window and I'm sure it wasn't there before. It looks like all my code is indented when its not. I also want to get rid of the these +/- signs which I can only do with the keyboard shortcut (CTRL M +P). Anyone know where I can set these to off and move my code so its against the edge of the window? Thanks... Visual Studio 2015 small code window issue

  • Issue#273999: Unity - Interactive viewer pictures with story for mobile devices - small project, Part-time job

    Hi, I request programmer (script writer) for the project in Unity3D with knowledge of C # / Java for small project an interactive image viewer tells a story for iOS and Android. Specification are available upon request. This is a part-time job. Paid job with contract. Team info: only me (chemistry engineer in car industry in Full-time job, graphic designer, basics of C# and Unity) Contact: here at formu or [email protected] Peter

  • Issue#918543: Compatibility issue with transitions every time I start Unity

    Hey, everytime I start Unity, I get this error message: Controller 'NeuroSkin': Transition '' in state 'Base Layer.Entry' uses parameter 'Blue' which is not compatible with condition type. To fix it, I have to delete all my transitions and set them again. The transitions are called by simple triggers that translate fron "any state" to one of the 4 possible states of my character. I have a feeling this is... Compatibility issue with transitions every time I start Unity

  • Issue#962277: Unity - Small issue with MonoDevelop

    Good afternoon, I don't know even how to call it to look it up so I'll ask here: I have just tried installing Unity 3D on a Linux for the first time, and I have made a cube jump without any error, but I have noticed MonoDevelop is not giving me a list for autocomplete, like how in Windows if I wrote "Rig" I could see already "RigidBody", "RigidBody2d" in a list. Is this normal? Is there anything to configure left? Thanks in advance.

  • Issue#968242: Unity C# Developer Looking for Part-Time/Small Jobs to Help Fund my own Projects

    Hey Unity Community! My name is Ray, I'm looking for part-time work or small jobs to help me fund my current projects. I am experienced in many facets of game development and love to do indie work! Strong points : - GamePlay Programming - UI Programming - Unity Physics - Unity Particles - Unity Editor - Level Design - Android/Windows Phone Some working knowledge: - UNet, Photon - Unity 5 Lighting - 3D Art Workflow(model, texture, and import) Check out my blogs:... Unity C# Developer Looking for Part-Time/Small Jobs to Help Fund my own Projects

  • Issue#1265: iPhone 5c: Can someone explain this date & time issue one iOS 8.3?

    This device has a very strange date & time issue (maybe multiple issues). Auto time/date will not automatically detect the timezonewill not automatically adjust to the correct time Maintain time/date the time will count upwards as normal until the screen is locked for roughly 10 minutes (sleep)once the device resumes from sleep (unlock) it will display the time that was registered immediately prior to sleeping - and will continue to count upwards as normal from there Manually setting time/date when manually setting the date & time, the day/month scroll will sporadically change - for example: above the selector bar will show 9 May, below the bar will show 11 May but inside the bar will show 26 Oct (all just example dates).when scrolling through the dates, the day/month will magically meld into the incorrect sequence of day/monthoften the 'set date & time' will jump forward or backward by as much as 30 years or more (sometimes also resetting to Unix Epoch)often the scro

  • Issue#1422: Unity - [WIP] Small Xmas game for my sister's bf

    Hey boys, I wanted to do a small wip for a game I would like to present to my sister's bf on a usb pen. It's going to be very basic, but let's see what I can do. I'm hoping to do a one level game FPS /third person puzzle/horror. Will post my ideas after I've put them down on paper.

  • Issue#1708: Unity - Does real-time GI affect GPU or CPU perfomance?

    So we decided to switch to fully realtime lighting in our game and now it seems that we're CPU bound because no matter what settings we use except the lowest we have the same framerate. We haven't yet started optimizing the scene, killing lights, shadows, etc but I was wondering if realtime lighting is CPU bound. Is it so? or does it affect GPU the most?

  • Issue#1715: Unity - 2D Level Menu Issue!

    Hello there devs! I am making a 2d game and i just created my level select menu but i seem to be facing a problem.When the player starts, level 1 is automatically unlocked and the player needs to finish it in order to get to level 2.So when level 1 is finished i set in playerprefs the ("UnlockedLevel") parameter to 2 and so on so that the next level unlocks.But, i just realized that if the player pressed on level 1 and then somehow he goes back to the levelmenu scene without finishing it,... 2D Level Menu Issue!

  • Issue#1748: Unity - Time cheating prevention in offline mode (iOS + Android)

    Hello! Time cheat prevention package will help you implementing unbiased timers that cannot be modified by date/time change in device settings. It is commonly known that the most secure way to prevent cheating is using a server. But what if your game can be played offline? For example Candy Crush Saga uses server to get timestamps and calculates remaining lives based on it. To replenish lives you can just turn off network... Time cheating prevention in offline mode (iOS + Android)

  • Issue#1752: Unity - WIP Small Works Game / Programming Thread

    Post any Unity related small programming / game work in this thread for feedback. I accidentally deleted the old thread because I clicked a button I was not meant too I'm sorry. Feel free to post again here.

  • Issue#1793: Unity - Vertex/Fragment shader : issue with alpha blending

    Hi. I am having a hard time figuring out an issue I have with a simple alpha blending shader (I had the same kind of issue with alpha test). Here are a few pictures so you get the basic idea : View attachment 170683 View attachment 170684 By simply moving the camera back and force, my shader kind of switch between being displayed and not. These screens are from the Editor, but I have the same issue In Game. However, In Game, another issue comes up :... Vertex/Fragment shader : issue with alpha blending

  • Issue#1839: Unity - iTween issue

    Hi, I got error on the console about this line of code and don't understand how to solve it, anyone can help please ? iTween.ScaleTo(tailleDistance,iTween.Hash("x",15,"y",15,"z",15,"time",1.6,"easetype",iTween.EaseType.easeInOutCubic)); Regards,

  • Issue#2470: Unity - Random Editor issue.. | seems VS 2016 is causing editor to turn all warnings into err

    It happens in all my projects, and it only happens after I open VS (double click on script), make a script change, hit save..I can fix 'one' of the errors(warnings), unity re compiles...and Editor comes back to normal..for awhile..then back to that behavior,,, This is blocking my development chi....(I could fix every single warning)... here is the thing..under 'preferences', attach to editor...I can not Turn that Off...EVER.... I unchecked it, restart is active again...(that is... Random Editor issue.. | seems VS 2016 is causing editor to turn all warnings into errors..

  • Issue#2580: Unity - Exit Time of 1, but animation exits before finishing (full example included)

    As a simple example, I did the following steps in a new project in Unity 5.0.0f4: 1. Create a cube. 2. Create an Animation called "TestAnimation". 3. Drag "TestAnimation" onto the cube - this will create an AnimatorController called "Cube". 4. On "TestAnimation", record the cube scaling from 1,1,1 at 0:00, to 2,2,2 at 0:30 (just the 2 keys). In the Animator, do the following: 5.1. Add an empty "New State" to Cube. 5.2. Turn off "Write Defaults" in "TestAnimation" and "New State". 5.3. Add a... Exit Time of 1, but animation exits before finishing (full example included)

  • Issue#2887: Chronos | Time Control (Unity Awards Winner)

    Asset store link ★ ★ ★ ★ ★ "Fascinating" — "Fantastic" — "Awesome" Chronos brings full time control to Unity. It is easy to use, optimized for performance and equipped to handle any scenario you have in mind. Perfect for magic spells, puzzle...​ Chronos | Time Control (Unity Awards Winner)

  • Issue#3038: Unity - Object counter issue: not working

    I am trying to make a script that counts objects in a list that are already active, I want my activeAmount to increase by 1 whenever a gameobject in the array is set to false, however I seem unable to. So far it either increases by 1 and then doesn't change, or it continuously increases without stop, any help is appreciated. I couldn't find any other question posted that dealt with this. Code (CSharp):  using UnityEngine; using UnityEngine.UI; using System.Collections; using... Object counter issue: not working

  • Issue#3133: Unity - [RELEASED] azure[Sky] v2.0 - Time of Day & Dynamic Skybox

    azure[Sky]​ azure[Sky] is a package to create realistics skies with day and night cycles, beautiful sunsets, clouds and starry nights. Works as skybox so you can enjoy all the lighting features of Unity5. Sky, Clouds, Stars and Moon are processed in the same shader, does not require the use of spheres meshs. It has a very easy to... [RELEASED] azure[Sky] v2.0 - Time of Day & Dynamic Skybox

  • Issue#3251: Unity - WIP Small Works Art Thread

    Post any Unity related small art work in this thread for feedback.

  • Issue#3731: Unity - How many time did you leave your computer on for the whole weekend in accident?

    Sometimes Unity editor or MonoDevelop refuse to quit. But you were in hurry so you havn't checked. And the computer just keep running in the weekend

  • Issue#3769: Playstation - Small issue with Destiny the game itself, not being on the play store

    okay so I bought my system (ps4) and it came with the digital copy of Destiny the game. okay cool so recently I decited to buy the legendary edition for the dlc (downloadable content) and i was having issues in the game (a bungie issue) i thought maybe if I put the disk in it would fix the issue, (which it didnt) but reguardless using the disk replaced the digital copy and now I cant download the game again (only the game with the dlc is available on play store with the original game) so I have to constantly switch the disk when I want to play the game which is annoying because I already have the digital copy.. I mean I know theyre not gonna put the game bak on the market just for me but its kindof lame that I had to buy the game again because I wanted the dlc and the best deal at the time for everything.. i doubt theirs some way to resolve my small stupid issue, but Id like to be able to give my extra copy to a friend because I bought it after I already owned the game and now i cant .

  • Issue#3977: Unity - Unet server using Web Sockets has performance issue

    I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and profiler does not show nothing interesting. Do you experience same behaviour? Is it known issue?

  • Issue#4106: Unity - Time of Day - Dynamic Sky Dome

    Latest Changelog​ Time of Day is a package to render realistic dynamic sky domes with day and night cycle, realistic celestials, dynamic clouds and physically based atmospheric scattering. Requires Unity 4 or higher. Does not require Unity Pro. Sky Physically based sky shading Rayleigh & Mie scattering Highly customizable... Time of Day - Dynamic Sky Dome

  • Issue#4346: [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

    Cannot build a Win10 UWP Unity 5.2 project in VS2015 (14.0.23107.0 D14REL). Cannot resolve Assembly or Windows Metadata file 'System.Runtime.dll' Here is what is included in the csproj file that gets created from Unity: <Reference Include="System.Runtime"> <HintPath>C:\Users\[MYLOGIN]\.nuget\packages\System.Runtime\4.0.20\ref\dotnet\System.Runtime.dll</HintPath> </Reference> The file exists at that location. In VS2015, in the Object Browser, I can see System.Runtime and the... [RESOLVED] Win10 UWP - Unity 5.2 System.Runtime issue

  • Issue#4775: [RELEASED] trueSKY Alpha for Unity Pro - Volumetric Skies, Clouds, and Time-of-Day

    I'm happy to announce that trueSKY Alpha for Unity is now available in the Unity Asset Store. Buy trueSKY Alpha for Unity in the Asset Store Price: $250 For the next two days, we will hold at the launch price of $50. After that, it will be $150 until the end of August. Preview Video: Executable Demo:... [RELEASED] trueSKY Alpha for Unity Pro - Volumetric Skies, Clouds, and Time-of-Day

  • Issue#4825: Obi Cloth - bringing old cloth back to Unity 5

    Hi all! I´ve been working on this: It´s a full implementation of the original paper ( that spawned the old PhysX cloth, adding a few improvements on the way: triangle-based bending constraints instead of dihedral angle constraints, better friction model, better self-collisions, virtual particles for rigid body collisions just to name a few. I really needed to get the old cloth... Obi Cloth - bringing old cloth back to Unity 5

  • Issue#4896: Unity - Social Api issue

    Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my leaderboards, but i need to open only specific board with its ID. 3. Localuser.LoadAchievements() always return empty IAchievement[] achievements with lenght == 0 All leaderboards and achievements are created in ITunes Connect and tested directly with xcode and with testflight with different users.... Social Api issue

  • Issue#5229: Unity - Help with 2D flying Enemy

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  • Issue#5342: Unity - Having a Bit Of a Hard Time With Player Prefs

    OK I almost have a handle on this but my method is acting a little funny. At the top of my script I have some bools like this: Code (CSharp): //Timer Button Bools     public bool timerBoolSixty = false; //Timer 60 Sec.     public bool timerBoolFiveMin = false; //Timer 5 min. I also have a few int's set up for the player prefs to call from like this: Code (CSharp): //Int Variables     private int sixtySec; //60 Seconds     private int fiveMin; //5 minutes I have set up a series... Having a Bit Of a Hard Time With Player Prefs